Friday, January 29, 2010

XNA Books - The essentials

These are the best XNA books I've read to date:

I can tell you that if you are serious interested in learning XNA, these 4 books are the best of the bunch and will make your self-education in XNA successful.















Here are my reviews:

Microsoft XNA Game Studio 3.0: Learn Programming Now - by Rob Miles:
I read this book third and it should have been first! It is the most elementary of the 4 and assumes you have little or know knowledge of XNA or C#. The examples all compile on VC#2008 Express. Don't be fooled by the word "elementary" because it can be too technical for people who are brand new to programming or new to XNA game programming. But it is a simple, step-by-step guide for getting into game programming.

Beginning XNA 3.0 Game Programming: From Novice to Professional
This is the first book I read on XNA game programming. I'm glad I read it first because it is the best overview on the subject I've ever seen.

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
This is the second book I "read", but it's not really a cover-to-cover read. It's a cook book of recipes and damn good ones at that! It's a must have for your reference library of XNA game programming books!

Microsoft XNA Game Studio 3.0 Unleashed! - By Chad Carter
This book has to be, without a doubt, the definitive text on XNA game programming. I read the first edition several years ago and this (3rd edition) is even better. He has added sections on programming for Zune as well. If you can only buy one book on XNA, then buy this one.

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